keymap.c 11 KB

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  1. // Dale's Planck with a number row, I mean Preonic.
  2. // I could have done something cooler with the top row I guess but I'm pretty much a Planck guy, that is the reason for the duplication of keys.
  3. #include "preonic.h"
  4. #include "action_layer.h"
  5. #include "eeconfig.h"
  6. #ifdef AUDIO_ENABLE
  7. #include "audio.h"
  8. #endif
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. enum preonic_layers {
  14. _QWERTY,
  15. _ARROW,
  16. _LOWER,
  17. _RAISE,
  18. _ADJUST
  19. };
  20. enum preonic_keycodes {
  21. QWERTY = SAFE_RANGE,
  22. ARROW,
  23. LOWER,
  24. RAISE,
  25. BACKLIT
  26. };
  27. // Fillers to make layering more clear
  28. #define _______ KC_TRNS
  29. #define XXXXXXX KC_NO
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Qwerty
  32. * ,-----------------------------------------------------------------------------------.
  33. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  34. * |------+------+------+------+------+------+------+------+------+------+------+------|
  35. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  36. * |------+------+------+------+------+-------------+------+------+------+------+------|
  37. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  38. * |------+------+------+------+------+------|------+------+------+------+------+------|
  39. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | Ctrl | GUI | \ | Alt |Lower | Space |Raise | [ | - | = | ] |
  42. * `-----------------------------------------------------------------------------------'
  43. */
  44. [_QWERTY] = {
  45. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  46. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  47. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  48. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) },
  49. {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC)}
  50. },
  51. /* Arrow
  52. * ,-----------------------------------------------------------------------------------.
  53. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  54. * |------+------+------+------+------+------+------+------+------+------+------+------|
  55. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  56. * |------+------+------+------+------+-------------+------+------+------+------+------|
  57. * | Tab | A | S | D | F | G | H | J | K | L | ; | " |
  58. * |------+------+------+------+------+------|------+------+------+------+------+------|
  59. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  60. * |------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | Ctrl | GUI | \ | Alt |Lower | Space |Raise | Left | Down | Up | Right |
  62. * `-----------------------------------------------------------------------------------'
  63. */
  64. [_ARROW] = {
  65. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  66. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  67. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  68. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) },
  69. {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, MT(MOD_RCTL, KC_RGHT)}
  70. },
  71. /* Lower
  72. * ,-----------------------------------------------------------------------------------.
  73. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  76. * |------+------+------+------+------+-------------+------+------+------+------+------|
  77. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
  78. * |------+------+------+------+------+------|------+------+------+------+------+------|
  79. * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / | Ent |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | | | | | | 0 | | [ | - | + | ] |
  82. * `-----------------------------------------------------------------------------------'
  83. */
  84. [_LOWER] = {
  85. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  86. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  87. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR},
  88. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
  89. {_______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______}
  90. },
  91. /* Raise
  92. * ,-----------------------------------------------------------------------------------.
  93. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  94. * |------+------+------+------+------+-------------+------+------+------+------+------|
  95. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  96. * |------+------+------+------+------+-------------+------+------+------+------+------|
  97. * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
  98. * |------+------+------+------+------+------|------+------+------+------+------+------|
  99. * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
  100. * |------+------+------+------+------+------+------+------+------+------+------+------|
  101. * | | App | | | | Ins | | Home | PGDN | PGUP | End |
  102. * `-----------------------------------------------------------------------------------'
  103. */
  104. [_RAISE] = {
  105. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  106. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  107. { KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV},
  108. {_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______},
  109. {_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
  110. },
  111. /* Adjust (Lower + Raise)
  112. * ,-----------------------------------------------------------------------------------.
  113. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  114. * |------+------+------+------+------+------+------+------+------+------+------+------|
  115. * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
  116. * |------+------+------+------+------+-------------+------+------+------+------+------|
  117. * | Caps | Arrow| |Aud on|Audoff| |AGswap|AGnorm| PrtSc|ScrLck| Break| |
  118. * |------+------+------+------+------+------|------+------+------+------+------+------|
  119. * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute |VolUp |VolDn | | |
  120. * |------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
  122. * `-----------------------------------------------------------------------------------'
  123. */
  124. [_ADJUST] = {
  125. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  126. {LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, MAGIC_TOGGLE_NKRO, _______, _______, _______, LALT(LCTL(KC_DEL))},
  127. {KC_CAPS, ARROW, _______, AU_ON, AU_OFF, _______, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______},
  128. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
  129. {BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
  130. }
  131. };
  132. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
  133. {
  134. switch(id) {
  135. case 0: // this would trigger when you hit a key mapped as M(0)
  136. if (record->event.pressed) {
  137. return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
  138. }
  139. break;
  140. }
  141. return MACRO_NONE;
  142. };
  143. #ifdef AUDIO_ENABLE
  144. float tone_startup[][2] = {
  145. {NOTE_B5, 20},
  146. {NOTE_B6, 8},
  147. {NOTE_DS6, 20},
  148. {NOTE_B6, 8}
  149. };
  150. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  151. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  152. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  153. #endif
  154. void persistent_default_layer_set(uint16_t default_layer) {
  155. eeconfig_update_default_layer(default_layer);
  156. default_layer_set(default_layer);
  157. }
  158. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  159. switch (keycode) {
  160. case QWERTY:
  161. if (record->event.pressed) {
  162. #ifdef AUDIO_ENABLE
  163. PLAY_SONG(tone_qwerty);
  164. #endif
  165. persistent_default_layer_set(1UL<<_QWERTY);
  166. }
  167. return false;
  168. break;
  169. case ARROW:
  170. if (record->event.pressed) {
  171. persistent_default_layer_set(1UL<<_ARROW);
  172. }
  173. return false;
  174. break;
  175. case LOWER:
  176. if (record->event.pressed) {
  177. layer_on(_LOWER);
  178. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  179. } else {
  180. layer_off(_LOWER);
  181. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  182. }
  183. return false;
  184. break;
  185. case RAISE:
  186. if (record->event.pressed) {
  187. layer_on(_RAISE);
  188. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  189. } else {
  190. layer_off(_RAISE);
  191. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  192. }
  193. return false;
  194. break;
  195. case BACKLIT:
  196. if (record->event.pressed) {
  197. register_code(KC_RSFT);
  198. #ifdef BACKLIGHT_ENABLE
  199. backlight_step();
  200. #endif
  201. } else {
  202. unregister_code(KC_RSFT);
  203. }
  204. return false;
  205. break;
  206. }
  207. return true;
  208. };
  209. void matrix_init_user(void) {
  210. #ifdef AUDIO_ENABLE
  211. startup_user();
  212. #endif
  213. }
  214. #ifdef AUDIO_ENABLE
  215. void startup_user()
  216. {
  217. _delay_ms(20); // gets rid of tick
  218. PLAY_SONG(tone_startup);
  219. }
  220. void shutdown_user()
  221. {
  222. PLAY_SONG(tone_goodbye);
  223. _delay_ms(150);
  224. stop_all_notes();
  225. }
  226. void music_on_user(void)
  227. {
  228. music_scale_user();
  229. }
  230. void music_scale_user(void)
  231. {
  232. PLAY_SONG(music_scale);
  233. }
  234. #endif