keymap_reed.c 2.6 KB

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  1. #include "keymap_common.h"
  2. /*
  3. * This layout works off of Jack's layout, making some changes that I
  4. * feel significantly improve the function of the keyboard.
  5. *
  6. */
  7. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  8. [0] = KEYMAP_GRID( /* Reed */
  9. ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
  10. TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
  11. LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
  12. LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT),
  13. [1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
  14. ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
  15. TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
  16. LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
  17. LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT),
  18. [2] = KEYMAP_GRID( /* Reed RAISE */
  19. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
  20. TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
  21. TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
  22. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
  23. [3] = KEYMAP_GRID( /* Reed LOWER */
  24. TRNS , FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
  25. TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
  26. TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
  27. TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
  28. };
  29. const uint16_t PROGMEM fn_actions[] = {
  30. [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay RAISE
  31. [2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay LOWER
  32. [3] = ACTION_DEFAULT_LAYER_SET(0),
  33. [4] = ACTION_DEFAULT_LAYER_SET(1),
  34. [5] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ENT),
  35. [7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
  36. [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
  37. [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
  38. [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
  39. [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
  40. [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
  41. [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
  42. [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
  43. [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
  44. [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
  45. [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
  46. [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
  47. [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
  48. [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
  49. [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
  50. [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
  51. [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
  52. [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
  53. };