keymap.c 12 KB

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  1. #include QMK_KEYBOARD_H
  2. extern uint8_t is_master;
  3. enum layer_names {
  4. _COLEMAKDHM,
  5. _GAMING,
  6. _GAMING_EXT,
  7. _NUM,
  8. _FN,
  9. _NAV,
  10. _UTIL
  11. };
  12. // Base layers
  13. #define COLEMAK DF(_COLEMAKDHM)
  14. #define GAMING DF(_GAMING)
  15. // Layer toggle and switch
  16. #define T_NAV TT(_NAV)
  17. #define S_NAV MO(_NAV)
  18. #define T_NUM TT(_NUM)
  19. #define S_NUM MO(_NUM)
  20. // Layer keys with functionality on tap
  21. #define FN_TAB LT(_FN, KC_TAB)
  22. #define NAV_0 LT(_NAV, KC_0)
  23. #define EXT_SF LT(_GAMING_EXT, KC_LSHIFT)
  24. // Tap/mod keys
  25. #define RCTBR RCTL_T(KC_RBRACKET)
  26. #define LCTBR LCTL_T(KC_LBRACKET)
  27. #define SFSPC LSFT_T(KC_SPACE)
  28. #define SFENT LSFT_T(KC_ENTER)
  29. // Global tab forward and backward
  30. #define TBFWD LCTL(KC_TAB)
  31. #define TBBCK LCTL(LSFT(KC_TAB))
  32. // Custom key for NUM layer
  33. #define CTEQL RCTL_T(KC_EQL)
  34. // €
  35. #define KC_EUR ALGR(KC_5)
  36. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. [_COLEMAKDHM] = LAYOUT( \
  38. //,-----------------------------------------------------. ,-----------------------------------------------------.
  39. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,\
  40. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  41. FN_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\
  42. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  43. LCTBR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTBR,\
  44. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  45. KC_LALT, T_NUM, SFSPC, SFENT, T_NAV, KC_RGUI \
  46. //`--------------------------' `--------------------------'
  47. ),
  48. [_GAMING] = LAYOUT( \
  49. //,-----------------------------------------------------. ,-----------------------------------------------------.
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
  51. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  52. KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
  53. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  54. KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\
  55. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  56. _______, EXT_SF, KC_SPC, _______, _______, _______ \
  57. //`--------------------------' `--------------------------'
  58. ),
  59. [_GAMING_EXT] = LAYOUT( \
  60. //,-----------------------------------------------------. ,-----------------------------------------------------.
  61. KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_DEL,\
  62. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  63. KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,\
  64. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  65. KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F11, KC_F12, KC_MINS, KC_EQL, _______, _______,\
  66. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  67. _______, _______, _______, KC_ENT, _______, _______ \
  68. //`--------------------------' `--------------------------'
  69. ),
  70. [_FN] = LAYOUT( \
  71. //,-----------------------------------------------------. ,-----------------------------------------------------.
  72. KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,\
  73. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  74. _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, KC_NLCK, XXXXXXX, KC_MINS, KC_PIPE, KC_BSLS, KC_PLUS, XXXXXXX,\
  75. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  76. _______, XXXXXXX, KC_PAUS, KC_SLCK, KC_PSCR, KC_INS, XXXXXXX, KC_UNDS, KC_LT, KC_GT, KC_EQL, _______,\
  77. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  78. _______, _______, _______, _______, _______, _______ \
  79. //`--------------------------' `--------------------------'
  80. ),
  81. [_NUM] = LAYOUT( \
  82. //,-----------------------------------------------------. ,-----------------------------------------------------.
  83. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
  84. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  85. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_SLSH, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS,\
  86. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  87. _______, KC_CIRC, KC_AMPR, KC_EUR, KC_LPRN, KC_RPRN, KC_ASTR, KC_1, KC_2, KC_3, KC_UNDS, CTEQL,\
  88. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  89. _______, S_NUM, _______, _______, NAV_0, KC_DOT \
  90. //`--------------------------' `--------------------------'
  91. ),
  92. [_NAV] = LAYOUT( \
  93. //,-----------------------------------------------------. ,-----------------------------------------------------.
  94. _______, KC_WH_U, TBBCK, KC_MS_U, TBFWD, KC_BTN2, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_DEL,\
  95. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  96. KC_TAB, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,\
  97. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  98. _______, XXXXXXX, KC_WH_L, XXXXXXX, KC_WH_R, XXXXXXX, XXXXXXX, KC_ACL0, KC_ACL1, KC_ACL2, XXXXXXX, _______,\
  99. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+-------+---------|
  100. _______, _______, _______, _______, S_NAV, _______ \
  101. //`--------------------------' `--------------------------'
  102. ),
  103. [_UTIL] = LAYOUT( \
  104. //,-----------------------------------------------------. ,-----------------------------------------------------.
  105. RESET, XXXXXXX, KC_MSTP, KC_VOLU, KC_MNXT, XXXXXXX, COLEMAK, GAMING, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,\
  106. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  107. XXXXXXX, XXXXXXX, KC_MPRV, KC_VOLD, KC_MPLY, XXXXXXX, XXXXXXX, RGB_MOD, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI,\
  108. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  109. XXXXXXX, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG,RGB_RMOD, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD,\
  110. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  111. _______, _______, _______, _______, _______, _______ \
  112. //`--------------------------' `--------------------------'
  113. )
  114. };
  115. layer_state_t layer_state_set_user(layer_state_t state) {
  116. switch (get_highest_layer(default_layer_state)) {
  117. case _COLEMAKDHM:
  118. state = update_tri_layer_state(state, _NUM, _NAV, _UTIL);
  119. break;
  120. case _GAMING:
  121. state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
  122. break;
  123. }
  124. return state;
  125. }
  126. #ifdef OLED_DRIVER_ENABLE
  127. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  128. if (is_master) {
  129. return OLED_ROTATION_270;
  130. } else {
  131. return OLED_ROTATION_180;
  132. }
  133. }
  134. void render_crkbd_logo(void) {
  135. static const char PROGMEM crkbd_logo[] = {
  136. 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
  137. 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
  138. 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,
  139. 0};
  140. oled_write_P(crkbd_logo, false);
  141. }
  142. void render_status(void) {
  143. // oled_write_P(PSTR("Layout: "), false);
  144. switch (get_highest_layer(default_layer_state)) {
  145. case _COLEMAKDHM:
  146. oled_write_P(PSTR("CLMK "), false);
  147. break;
  148. case _GAMING:
  149. oled_write_P(PSTR("GAME "), false);
  150. break;
  151. }
  152. oled_write_P(PSTR("\n"), false);
  153. switch (get_highest_layer(layer_state)) {
  154. case 0:
  155. oled_write_P(PSTR(" "), false);
  156. break;
  157. case _NUM:
  158. oled_write_P(PSTR("Comm "), false);
  159. break;
  160. case _FN:
  161. oled_write_P(PSTR("Stage"), false);
  162. break;
  163. case _NAV:
  164. oled_write_P(PSTR("Fuel "), false);
  165. break;
  166. case _GAMING_EXT:
  167. oled_write_P(PSTR("Ext "), false);
  168. break;
  169. case _UTIL:
  170. oled_write_P(PSTR("Util "), false);
  171. break;
  172. default:
  173. oled_write_P(PSTR("Unkn "), false);
  174. break;
  175. }
  176. oled_write_P(PSTR("\n"), false);
  177. uint8_t modifiers = get_mods();
  178. oled_write_P( (modifiers & MOD_MASK_CTRL) ? PSTR("PROG ") : PSTR(" "), false);
  179. oled_write_P( (modifiers & MOD_MASK_SHIFT) ? PSTR("PULSE") : PSTR(" "), false);
  180. oled_write_P( (modifiers & MOD_MASK_ALT) ? PSTR("STBY ") : PSTR(" "), false);
  181. oled_write_P( (modifiers & MOD_MASK_GUI) ? PSTR("GYRO ") : PSTR(" "), false);
  182. oled_write_P(PSTR("\n"), false);
  183. uint8_t led_usb_state = host_keyboard_leds();
  184. oled_write_P(PSTR("Mode:\n"), false);
  185. oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR(" "), false);
  186. oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR(" "), false);
  187. oled_write_P(IS_LED_ON(led_usb_state, USB_LED_SCROLL_LOCK) ? PSTR(" SCRL") : PSTR(" "), false);
  188. }
  189. void oled_task_user(void) {
  190. if (is_master) {
  191. render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
  192. } else {
  193. render_crkbd_logo();
  194. // oled_scroll_left(); // Turns on scrolling
  195. }
  196. }
  197. #endif
  198. void suspend_power_down_keymap(void) {
  199. rgb_matrix_set_suspend_state(true);
  200. }
  201. void suspend_wakeup_init_keymap(void) {
  202. rgb_matrix_set_suspend_state(false);
  203. }