keymap.c 3.8 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define BASE 0 // default layer
  8. #define FLOCK 1 // symbols arrows and F keys on F held down
  9. #define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down
  10. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  11. /* Qwerty
  12. * ,-----------------------------------------------------------------------------------.
  13. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  14. * |------+------+------+------+------+-------------+------+------+------+------+------|
  15. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  16. * |------+------+------+------+------+------|------+------+------+------+------+------|
  17. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  18. * |------+------+------+------+------+------+------+------+------+------+------+------|
  19. * | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right |
  20. * `-----------------------------------------------------------------------------------'
  21. */
  22. [BASE] = LAYOUT ( \
  23. TD(1), KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, \
  24. KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_TAB, KC_Y, KC_U, KC_I, KC_O, KC_P, \
  25. SFT_T(KC_A), ALT_T(KC_S),CTL_T(KC_D), F(FLOCK), GUI_T(KC_G), KC_BSPC, KC_DELETE, GUI_T(KC_H), F(JLOCK), CTL_T(KC_K), ALT_T(KC_L), SFT_T(KC_SCLN), \
  26. KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOTE
  27. ),
  28. [FLOCK] = LAYOUT ( \
  29. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
  30. KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
  31. S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, S(KC_RBRC), \
  32. KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
  33. ),
  34. [JLOCK] = LAYOUT ( \
  35. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
  36. KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
  37. S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, _______, KC_UP, KC_RIGHT, S(KC_RBRC), \
  38. KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
  39. )
  40. };
  41. const uint16_t PROGMEM fn_actions[] = {
  42. [FLOCK] = ACTION_LAYER_TAP_KEY(FLOCK,KC_F),
  43. [JLOCK] = ACTION_LAYER_TAP_KEY(JLOCK,KC_J)
  44. };
  45. #ifdef TAP_DANCE_ENABLE
  46. void tap_1(qk_tap_dance_state_t *state, void *user_data) {
  47. switch (state->count) {
  48. case 1:
  49. register_code (KC_1);
  50. unregister_code (KC_1);
  51. break;
  52. case 2:
  53. register_code (KC_ESC);
  54. unregister_code (KC_ESC);
  55. break;
  56. case 3:
  57. register_code (KC_LSFT);
  58. register_code (KC_1);
  59. unregister_code (KC_1);
  60. unregister_code (KC_LSFT);
  61. }
  62. }
  63. qk_tap_dance_action_t tap_dance_actions[] = {
  64. [0] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC),
  65. [1] = ACTION_TAP_DANCE_FN(tap_1)
  66. };
  67. #endif