visualizer.c 15 KB

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  1. /*
  2. Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. // Currently we are assuming that both the backlight and LCD are enabled
  15. // But it's entirely possible to write a custom visualizer that use only
  16. // one of them
  17. #ifndef LCD_BACKLIGHT_ENABLE
  18. #error This visualizer needs that LCD backlight is enabled
  19. #endif
  20. #ifndef LCD_ENABLE
  21. #error This visualizer needs that LCD is enabled
  22. #endif
  23. #include "visualizer.h"
  24. #include "system/serial_link.h"
  25. // To generate an image array like this
  26. // Ensure the image is 128 x 32 or smaller
  27. // Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
  28. // Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
  29. // Update array in the source code with the C array produced by the conversion program
  30. // The image below is generated from lcd_logo.png
  31. static const uint8_t image_data_lcd_logo[512] = {
  32. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  33. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  34. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  35. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  36. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  37. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  38. 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  39. 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  40. 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
  41. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
  42. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
  43. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  44. 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  45. 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
  46. 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  47. 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  48. 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  49. 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
  50. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
  51. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
  52. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
  53. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
  54. 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
  55. 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  56. 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  57. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  58. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  59. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  60. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  61. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  62. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  63. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  64. };
  65. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
  66. static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
  67. static const uint32_t led_emulation_colors[4] = {
  68. LCD_COLOR(0, 0, 0),
  69. LCD_COLOR(255, 255, 255),
  70. LCD_COLOR(84, 255, 255),
  71. LCD_COLOR(168, 255, 255),
  72. };
  73. static uint32_t next_led_target_color = 0;
  74. typedef enum {
  75. LCD_STATE_INITIAL,
  76. LCD_STATE_LAYER_BITMAP,
  77. LCD_STATE_BITMAP_AND_LEDS,
  78. } lcd_state_t;
  79. static lcd_state_t lcd_state = LCD_STATE_INITIAL;
  80. typedef struct {
  81. uint8_t led_on;
  82. uint8_t led1;
  83. uint8_t led2;
  84. uint8_t led3;
  85. } visualizer_user_data_t;
  86. // Don't access from visualization function, use the visualizer state instead
  87. static visualizer_user_data_t user_data_keyboard = {};
  88. _Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
  89. "Please increase the VISUALIZER_USER_DATA_SIZE");
  90. bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
  91. (void)state;
  92. (void)animation;
  93. (void)state;
  94. // Read the uGFX documentation for information how to use the displays
  95. // http://wiki.ugfx.org/index.php/Main_Page
  96. gdispClear(White);
  97. // You can use static variables for things that can't be found in the animation
  98. // or state structs, here we use the image
  99. //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
  100. // if you have full screen image, then just use 128 and 32 for both source and target dimensions
  101. gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
  102. // Always remember to flush the display
  103. gdispFlush();
  104. return false;
  105. }
  106. // Feel free to modify the animations below, or even add new ones if needed
  107. // Don't worry, if the startup animation is long, you can use the keyboard like normal
  108. // during that time
  109. static keyframe_animation_t startup_animation = {
  110. .num_frames = 3,
  111. .loop = false,
  112. .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
  113. .frame_functions = {
  114. display_logo,
  115. keyframe_animate_backlight_color,
  116. enable_visualization
  117. },
  118. };
  119. // The color animation animates the LCD color when you change layers
  120. static keyframe_animation_t one_led_color = {
  121. .num_frames = 1,
  122. .loop = false,
  123. .frame_lengths = {gfxMillisecondsToTicks(0)},
  124. .frame_functions = {keyframe_set_backlight_color},
  125. };
  126. bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
  127. uint32_t temp = next_led_target_color;
  128. next_led_target_color = state->target_lcd_color;
  129. state->target_lcd_color = temp;
  130. return false;
  131. }
  132. // The color animation animates the LCD color when you change layers
  133. static keyframe_animation_t two_led_colors = {
  134. .num_frames = 2,
  135. .loop = true,
  136. .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
  137. .frame_functions = {keyframe_set_backlight_color, swap_led_target_color},
  138. };
  139. // The LCD animation alternates between the layer name display and a
  140. // bitmap that displays all active layers
  141. static keyframe_animation_t lcd_bitmap_animation = {
  142. .num_frames = 1,
  143. .loop = false,
  144. .frame_lengths = {gfxMillisecondsToTicks(0)},
  145. .frame_functions = {keyframe_display_layer_bitmap},
  146. };
  147. static keyframe_animation_t lcd_bitmap_leds_animation = {
  148. .num_frames = 2,
  149. .loop = true,
  150. .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
  151. .frame_functions = {keyframe_display_layer_bitmap, keyframe_display_led_states},
  152. };
  153. static keyframe_animation_t suspend_animation = {
  154. .num_frames = 3,
  155. .loop = false,
  156. .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
  157. .frame_functions = {
  158. keyframe_display_layer_text,
  159. keyframe_animate_backlight_color,
  160. keyframe_disable_lcd_and_backlight,
  161. },
  162. };
  163. static keyframe_animation_t resume_animation = {
  164. .num_frames = 4,
  165. .loop = false,
  166. .frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
  167. .frame_functions = {
  168. keyframe_enable_lcd_and_backlight,
  169. display_logo,
  170. keyframe_animate_backlight_color,
  171. enable_visualization,
  172. },
  173. };
  174. void initialize_user_visualizer(visualizer_state_t* state) {
  175. // The brightness will be dynamically adjustable in the future
  176. // But for now, change it here.
  177. lcd_backlight_brightness(130);
  178. state->current_lcd_color = initial_color;
  179. state->target_lcd_color = logo_background_color;
  180. lcd_state = LCD_STATE_INITIAL;
  181. start_keyframe_animation(&startup_animation);
  182. }
  183. static const uint32_t red;
  184. static const uint32_t green;
  185. static const uint32_t blue;
  186. inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
  187. return user_data->led_on & (1u << num);
  188. }
  189. static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
  190. for (int i=0; i < 3; i++) {
  191. if (is_led_on(user_data, i)) {
  192. return i + 1;
  193. }
  194. }
  195. return 0;
  196. }
  197. static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
  198. uint8_t master_index = get_led_index_master(user_data);
  199. if (master_index!=0) {
  200. for (int i=master_index; i < 3; i++) {
  201. if (is_led_on(user_data, i)) {
  202. return i + 1;
  203. }
  204. }
  205. }
  206. return 0;
  207. }
  208. static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
  209. if (is_led_on(user_data, 0) &&
  210. is_led_on(user_data, 1) &&
  211. is_led_on(user_data, 2)) {
  212. return 3;
  213. }
  214. return 0;
  215. }
  216. void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t prev_status) {
  217. // Check the status here to start and stop animations
  218. // You might have to save some state, like the current animation here so that you can start the right
  219. // This function is called every time the status changes
  220. // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
  221. // This is also important because the slave won't have access to the active layer for example outside the
  222. // status.
  223. visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
  224. visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status.user_data;
  225. uint8_t new_index;
  226. uint8_t old_index;
  227. if (is_serial_link_master()) {
  228. new_index = get_led_index_master(user_data_new);
  229. old_index = get_led_index_master(user_data_old);
  230. }
  231. else {
  232. new_index = get_led_index_slave(user_data_new);
  233. old_index = get_led_index_slave(user_data_old);
  234. }
  235. uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
  236. uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
  237. if (lcd_state == LCD_STATE_INITIAL ||
  238. new_index != old_index ||
  239. new_secondary_index != old_secondary_index) {
  240. if (new_secondary_index != 0) {
  241. state->target_lcd_color = led_emulation_colors[new_index];
  242. next_led_target_color = led_emulation_colors[new_secondary_index];
  243. stop_keyframe_animation(&one_led_color);
  244. start_keyframe_animation(&two_led_colors);
  245. } else {
  246. state->target_lcd_color = led_emulation_colors[new_index];
  247. stop_keyframe_animation(&two_led_colors);
  248. start_keyframe_animation(&one_led_color);
  249. }
  250. }
  251. if (state->status.leds) {
  252. if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
  253. state->status.leds != prev_status.leds ||
  254. state->status.layer != prev_status.layer ||
  255. state->status.default_layer != prev_status.default_layer) {
  256. // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
  257. stop_keyframe_animation(&lcd_bitmap_animation);
  258. lcd_state = LCD_STATE_BITMAP_AND_LEDS;
  259. // For information:
  260. // The logic in this function makes sure that this doesn't happen, but if you call start on an
  261. // animation that is already playing it will be restarted.
  262. start_keyframe_animation(&lcd_bitmap_leds_animation);
  263. }
  264. } else {
  265. if (lcd_state != LCD_STATE_LAYER_BITMAP ||
  266. state->status.layer != prev_status.layer ||
  267. state->status.default_layer != prev_status.default_layer) {
  268. stop_keyframe_animation(&lcd_bitmap_leds_animation);
  269. lcd_state = LCD_STATE_LAYER_BITMAP;
  270. start_keyframe_animation(&lcd_bitmap_animation);
  271. }
  272. }
  273. }
  274. void user_visualizer_suspend(visualizer_state_t* state) {
  275. state->layer_text = "Suspending...";
  276. uint8_t hue = LCD_HUE(state->current_lcd_color);
  277. uint8_t sat = LCD_SAT(state->current_lcd_color);
  278. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  279. start_keyframe_animation(&suspend_animation);
  280. }
  281. void user_visualizer_resume(visualizer_state_t* state) {
  282. state->current_lcd_color = initial_color;
  283. state->target_lcd_color = logo_background_color;
  284. lcd_state = LCD_STATE_INITIAL;
  285. start_keyframe_animation(&resume_animation);
  286. }
  287. void ergodox_board_led_on(void){
  288. // No board led support
  289. }
  290. void ergodox_right_led_1_on(void){
  291. user_data_keyboard.led_on |= (1u << 0);
  292. visualizer_set_user_data(&user_data_keyboard);
  293. }
  294. void ergodox_right_led_2_on(void){
  295. user_data_keyboard.led_on |= (1u << 1);
  296. visualizer_set_user_data(&user_data_keyboard);
  297. }
  298. void ergodox_right_led_3_on(void){
  299. user_data_keyboard.led_on |= (1u << 2);
  300. visualizer_set_user_data(&user_data_keyboard);
  301. }
  302. void ergodox_board_led_off(void){
  303. // No board led support
  304. }
  305. void ergodox_right_led_1_off(void){
  306. user_data_keyboard.led_on &= ~(1u << 0);
  307. visualizer_set_user_data(&user_data_keyboard);
  308. }
  309. void ergodox_right_led_2_off(void){
  310. user_data_keyboard.led_on &= ~(1u << 1);
  311. visualizer_set_user_data(&user_data_keyboard);
  312. }
  313. void ergodox_right_led_3_off(void){
  314. user_data_keyboard.led_on &= ~(1u << 2);
  315. visualizer_set_user_data(&user_data_keyboard);
  316. }
  317. void ergodox_right_led_1_set(uint8_t n) {
  318. user_data_keyboard.led1 = n;
  319. visualizer_set_user_data(&user_data_keyboard);
  320. }
  321. void ergodox_right_led_2_set(uint8_t n) {
  322. user_data_keyboard.led2 = n;
  323. visualizer_set_user_data(&user_data_keyboard);
  324. }
  325. void ergodox_right_led_3_set(uint8_t n) {
  326. user_data_keyboard.led3 = n;
  327. visualizer_set_user_data(&user_data_keyboard);
  328. }