keymap.c 5.9 KB

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  1. #include QMK_KEYBOARD_H
  2. enum dz60_layers {
  3. _BL, // Base layer
  4. _FL, // Function layer
  5. _ML, // Media layer
  6. _NL // Numpad layer
  7. };
  8. enum my_keycodes {
  9. BR_UP = SAFE_RANGE,
  10. BR_DOWN
  11. };
  12. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  13. /* ,-----------------------------------------------------------------------------------------.
  14. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Backspace |
  15. * |-----------------------------------------------------------------------------------------+
  16. * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
  17. * |-----------------------------------------------------------------------------------------+
  18. * | Esc/_FL | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
  19. * |-----------------------------------------------------------------------------------------+
  20. * | Shift | Z | X | C | V | B | N | M | , | . | / | | Up |Shift|
  21. * |-----------------------------------------------------------------------------------------+
  22. * | Ctrl | Alt | Gui | Space |Gui/_ML| Alt | Left| Down|Right|
  23. * `-----------------------------------------------------------------------------------------'
  24. */
  25. [_BL] = LAYOUT_all(
  26. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
  27. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
  28. LT(_FL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  29. KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_A, KC_UP, KC_RSFT,
  30. KC_LCTL, KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_NO, LM(_ML, MOD_RGUI), KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT),
  31. /* ,-----------------------------------------------------------------------------------------.
  32. * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Del |
  33. * |-----------------------------------------------------------------------------------------+
  34. * | | | | PgUp| | | | | Up | | | | | |
  35. * |-----------------------------------------------------------------------------------------+
  36. * | | |Home |PgDwn| End | | | Left| Down|Right| | | |
  37. * |-----------------------------------------------------------------------------------------+
  38. * | | | | | | | | | | | | | | |
  39. * |-----------------------------------------------------------------------------------------+
  40. * | | | | | | | | | |
  41. * `-----------------------------------------------------------------------------------------'
  42. */
  43. [_FL] = LAYOUT_all(
  44. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_DEL,
  45. _______, _______, _______, KC_PGUP, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______,
  46. _______, _______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
  47. _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  48. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  49. /* ,-----------------------------------------------------------------------------------------.
  50. * |Eject| BR- | BR+ | | | | |PREV |PLAY |NEXT |MUTE | V- | V+ | |
  51. * |-----------------------------------------------------------------------------------------+
  52. * | | | | | | | | | | | | | | Reset |
  53. * |-----------------------------------------------------------------------------------------+
  54. * | | | | | | | | | | | | | |
  55. * |-----------------------------------------------------------------------------------------+
  56. * | | | | | | | | | | | | | | |
  57. * |-----------------------------------------------------------------------------------------+
  58. * | | | | | | | | | |
  59. * `-----------------------------------------------------------------------------------------'
  60. */
  61. [_ML] = LAYOUT_all(
  62. KC_MEDIA_EJECT, BR_DOWN, BR_UP, BL_TOGG, RGB_TOG, _______, _______, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, KC_NO, _______,
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  65. _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_BRTG, BL_INC, _______,
  66. _______, _______, _______, _______, _______, _______, _______, _______, RGB_MODE_REVERSE, BL_DEC, RGB_MODE_FORWARD),
  67. };
  68. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  69. uint8_t key;
  70. switch (keycode) {
  71. case BR_DOWN:
  72. case BR_UP:
  73. // Clear the RGUI modifier placed by LM for _ML layer as brightness don't
  74. // work with modifiers.
  75. key = (keycode == BR_DOWN) ? KC_SLCK : KC_PAUS;
  76. if (record->event.pressed) {
  77. unregister_mods(MOD_RGUI);
  78. add_key(key);
  79. send_keyboard_report();
  80. } else {
  81. del_key(key);
  82. send_keyboard_report();
  83. }
  84. return false; // Skip all further processing of this key
  85. default:
  86. return true; // Process all other keycodes normally
  87. }
  88. }