keymap.c 9.4 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef SSD1306OLED
  8. #include "ssd1306.h"
  9. #endif
  10. #include "oled_helper.h"
  11. extern keymap_config_t keymap_config;
  12. extern uint8_t is_master;
  13. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  14. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  15. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  16. // entirely and just use numbers.
  17. enum layer_number {
  18. _BASE = 0,
  19. _LOWER,
  20. _RAISE,
  21. _ADJUST,
  22. };
  23. enum custom_keycodes {
  24. LOWER = SAFE_RANGE,
  25. RAISE,
  26. ADJUST,
  27. KANJI,
  28. RGBRST
  29. };
  30. enum tapdances{
  31. TD_CODO = 0,
  32. // TD_MNUB,
  33. };
  34. // Layer Mode aliases
  35. #define KC_LOWER LOWER
  36. #define KC_RAISE RAISE
  37. #define KC______ KC_TRNS
  38. #define KC_XXXXX KC_NO
  39. #define KC_KANJI KANJI
  40. #define KC_RST RESET
  41. #define KC_LRST RGBRST
  42. #define KC_LTOG RGB_TOG
  43. #define KC_LHUI RGB_HUI
  44. #define KC_LHUD RGB_HUD
  45. #define KC_LSAI RGB_SAI
  46. #define KC_LSAD RGB_SAD
  47. #define KC_LVAI RGB_VAI
  48. #define KC_LVAD RGB_VAD
  49. #define KC_LMOD RGB_MOD
  50. #define KC_KNRM AG_NORM
  51. #define KC_KSWP AG_SWAP
  52. #define KC_TBSF LSFT_T(KC_TAB)
  53. // #define KC_SPSF LSFT_T(KC_SPC)
  54. #define KC_ALAP LALT_T(KC_APP)
  55. #define KC_CODO TD(TD_CODO)
  56. // #define KC_MNUB TD(TD_MNUB)
  57. qk_tap_dance_action_t tap_dance_actions[] = {
  58. [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
  59. // [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)),
  60. };
  61. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  62. [_BASE] = LAYOUT_kc( \
  63. //,-----------------------------------------. ,-----------------------------------------.
  64. ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,\
  65. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  66. TBSF, A, S, D, F, G, H, J, K, L, UP, ENT,\
  67. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  68. LCTRL, Z, X, C, V, B, N, M, CODO, LEFT, DOWN, RGHT,\
  69. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  70. LGUI, LOWER, BSPC, SPC, RAISE, ALAP \
  71. //`--------------------' `--------------------'
  72. ),
  73. [_LOWER] = LAYOUT_kc( \
  74. //,-----------------------------------------. ,-----------------------------------------.
  75. _____, F1, F2, F3, F4, F5, XXXXX, MINS, EQL, JYEN, LBRC, RBRC,\
  76. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  77. _____, F6, F7, F8, F9, F10, XXXXX, XXXXX, XXXXX, SCLN, QUOT, BSLS,\
  78. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  79. _____, F11, F12, TAB, KANJI, ENT, XXXXX, XXXXX, COMM, DOT, SLSH, RO,\
  80. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  81. _____, _____, DEL, _____, _____, APP \
  82. //`--------------------' `--------------------'
  83. ),
  84. [_RAISE] = LAYOUT_kc( \
  85. //,-----------------------------------------. ,-----------------------------------------.
  86. _____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, PSLS,\
  87. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  88. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, QUOT, 4, 5, 6, PPLS, PAST,\
  89. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  90. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 0, 1, 2, 3, DOT, PMNS,\
  91. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  92. _____, _____, BSPC, _____, _____, LALT \
  93. //`--------------------' `--------------------'
  94. ),
  95. [_ADJUST] = LAYOUT_kc( \
  96. //,-----------------------------------------. ,-----------------------------------------.
  97. _____, RST, LRST, KNRM, KSWP, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
  98. //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
  99. _____, LTOG, LHUI, LSAI, LVAI, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, PGUP, XXXXX,\
  100. //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
  101. _____, LMOD, LHUD, LSAD, LVAD, XXXXX, XXXXX, XXXXX, XXXXX, HOME, PGDN, END,\
  102. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  103. _____, _____, XXXXX, _____, _____, XXXXX \
  104. //`--------------------' `--------------------'
  105. )
  106. };
  107. #define L_BASE _BASE
  108. #define L_LOWER (1<<_LOWER)
  109. #define L_RAISE (1<<_RAISE)
  110. #define L_ADJUST (1<<_ADJUST)
  111. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  112. #ifdef SSD1306OLED
  113. typedef struct {
  114. uint8_t state;
  115. char name[8];
  116. }LAYER_DISPLAY_NAME;
  117. #define LAYER_DISPLAY_MAX 5
  118. const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
  119. {L_BASE, "Base"},
  120. {L_BASE + 1, "Base"},
  121. {L_LOWER, "Lower"},
  122. {L_RAISE, "Raise"},
  123. {L_ADJUST_TRI, "Adjust"}
  124. };
  125. static inline const char* get_leyer_status(void) {
  126. for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
  127. if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
  128. return layer_display_name[i].name;
  129. } else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
  130. return layer_display_name[i].name;
  131. }
  132. }
  133. return "?";
  134. }
  135. static char layer_status_buf[24] = "Layer state ready.\n";
  136. static inline void update_keymap_status(void) {
  137. snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
  138. keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
  139. }
  140. static inline void render_keymap_status(struct CharacterMatrix *matrix) {
  141. matrix_write(matrix, layer_status_buf);
  142. }
  143. #define UPDATE_KEYMAP_STATUS() update_keymap_status()
  144. #define RENDER_KEYMAP_STATUS(a) render_keymap_status(a)
  145. #else
  146. #define UPDATE_KEYMAP_STATUS()
  147. #define RENDER_KEYMAP_STATUS(a)
  148. #endif
  149. static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  150. pressed ? layer_on(layer1) : layer_off(layer1);
  151. IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
  152. }
  153. int RGB_current_mode;
  154. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  155. UPDATE_KEY_STATUS(keycode, record);
  156. bool result = false;
  157. switch (keycode) {
  158. case LOWER:
  159. update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
  160. break;
  161. case RAISE:
  162. update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
  163. break;
  164. case KANJI:
  165. if (record->event.pressed) {
  166. if (keymap_config.swap_lalt_lgui == false) {
  167. register_code(KC_LANG2);
  168. } else {
  169. SEND_STRING(SS_LALT("`"));
  170. }
  171. } else {
  172. unregister_code(KC_LANG2);
  173. }
  174. break;
  175. #ifdef RGBLIGHT_ENABLE
  176. case RGB_MOD:
  177. if (record->event.pressed) {
  178. rgblight_mode(RGB_current_mode);
  179. rgblight_step();
  180. RGB_current_mode = rgblight_config.mode;
  181. }
  182. break;
  183. case RGBRST:
  184. if (record->event.pressed) {
  185. eeconfig_update_rgblight_default();
  186. rgblight_enable();
  187. RGB_current_mode = rgblight_config.mode;
  188. }
  189. break;
  190. #endif
  191. default:
  192. result = true;
  193. break;
  194. }
  195. UPDATE_KEYMAP_STATUS();
  196. return result;
  197. }
  198. void matrix_init_user(void) {
  199. #ifdef RGBLIGHT_ENABLE
  200. RGB_current_mode = rgblight_config.mode;
  201. UPDATE_KEYMAP_STATUS();
  202. #endif
  203. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  204. #ifdef SSD1306OLED
  205. iota_gfx_init(!has_usb()); // turns on the display
  206. #endif
  207. }
  208. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  209. #ifdef SSD1306OLED
  210. void matrix_scan_user(void) {
  211. iota_gfx_task(); // this is what updates the display continuously
  212. }
  213. static inline void matrix_update(struct CharacterMatrix *dest,
  214. const struct CharacterMatrix *source) {
  215. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  216. memcpy(dest->display, source->display, sizeof(dest->display));
  217. dest->dirty = true;
  218. }
  219. }
  220. static inline void render_status(struct CharacterMatrix *matrix) {
  221. UPDATE_LED_STATUS();
  222. RENDER_LED_STATUS(matrix);
  223. RENDER_KEYMAP_STATUS(matrix);
  224. UPDATE_LOCK_STATUS();
  225. RENDER_LOCK_STATUS(matrix);
  226. RENDER_KEY_STATUS(matrix);
  227. }
  228. void iota_gfx_task_user(void) {
  229. struct CharacterMatrix matrix;
  230. #if DEBUG_TO_SCREEN
  231. if (debug_enable) {
  232. return;
  233. }
  234. #endif
  235. matrix_clear(&matrix);
  236. if (is_master) {
  237. render_status(&matrix);
  238. } else {
  239. RENDER_LOGO(&matrix);
  240. }
  241. matrix_update(&display, &matrix);
  242. }
  243. #endif