keymap.c 10 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "keymap_jp.h"
  3. #include "../common/oled_helper.h"
  4. extern keymap_config_t keymap_config;
  5. #ifdef RGBLIGHT_ENABLE
  6. //Following line allows macro to read current RGB settings
  7. extern rgblight_config_t rgblight_config;
  8. #endif
  9. extern uint8_t is_master;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. enum layer_number {
  15. _BASE = 0,
  16. _LOWER,
  17. _RAISE,
  18. _ADJUST,
  19. };
  20. enum custom_keycodes {
  21. LOWER = SAFE_RANGE,
  22. RAISE,
  23. ADJUST,
  24. KANJI,
  25. RGBRST
  26. };
  27. enum tapdances{
  28. TD_SCCL = 0,
  29. TD_SLRO,
  30. };
  31. // Layer Mode aliases
  32. #define _____ KC_TRNS
  33. #define XXXXX KC_NO
  34. #define KC_TBSF LSFT_T(KC_TAB)
  35. // #define KC_SPSF LSFT_T(KC_SPC)
  36. #define KC_ALAP LALT_T(KC_APP)
  37. #define KC_JEQL LSFT(KC_MINS)
  38. #define KC_SCCL TD(TD_SCCL)
  39. #define KC_SLRO TD(TD_SLRO)
  40. qk_tap_dance_action_t tap_dance_actions[] = {
  41. [TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
  42. [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
  43. };
  44. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  45. [_BASE] = LAYOUT_base( \
  46. //,--------------------------------------------------------------------------------------------------------------------.
  47. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,\
  48. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
  49. KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT,\
  50. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  51. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLRO, KC_UP, \
  52. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  53. KC_LCTRL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_SPC, RAISE, KC_ALAP, KC_LEFT, KC_DOWN, KC_RGHT,\
  54. //`-------------------------------------------------------------------------------------------------------------------'
  55. KC_DEL \
  56. // ExtraKey: Split backspace key or it is below the enter key.
  57. ),
  58. [_LOWER] = LAYOUT_base( \
  59. //,--------------------------------------------------------------------------------------------------------------------.
  60. _____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, KC_DEL,\
  61. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
  62. _____, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXX, XXXXX, KC_SCLN, KC_QUOT, KC_BSLS, _____,\
  63. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  64. _____, KC_F11, KC_F12, XXXXX, KANJI, KC_ENT, XXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_PGUP, \
  65. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  66. _____, _____, _____, _____, KC_DEL, _____, _____, XXXXX, KC_HOME, KC_PGDN, KC_END,\
  67. //`-------------------------------------------------------------------------------------------------------------------'
  68. XXXXX \
  69. // ExtraKey: Split backspace key or it is below the enter key.
  70. ),
  71. [_RAISE] = LAYOUT_base( \
  72. //,--------------------------------------------------------------------------------------------------------------------.
  73. _____, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXX,\
  74. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
  75. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_4, KC_5, KC_6, KC_QUOT, _____,\
  76. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  77. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_1, KC_2, KC_3, KC_RO, XXXXX, \
  78. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  79. _____, _____, _____, _____, _____, _____, _____, KC_0, KC_DOT, KC_COMM, KC_SLSH,\
  80. //`-------------------------------------------------------------------------------------------------------------------'
  81. XXXXX \
  82. // ExtraKey: Split backspace key or it is below the enter key.
  83. ),
  84. [_ADJUST] = LAYOUT_base( \
  85. //,--------------------------------------------------------------------------------------------------------------------.
  86. XXXXX, RESET, RGBRST, AG_NORM, AG_SWAP, XXXXX, XXXXX, KC_WH_L, KC_WH_U, KC_HOME, KC_PGUP, XXXXX,\
  87. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
  88. XXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXX, XXXXX, KC_WH_R, KC_WH_D, KC_END, KC_PGDN, XXXXX,\
  89. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  90. _____, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXX, XXXXX, XXXXX, KC_BTN1, KC_BTN2, XXXXX, KC_MS_U, \
  91. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  92. _____, _____, _____, _____, XXXXX, XXXXX, _____, XXXXX, KC_MS_L, KC_MS_D, KC_MS_R,\
  93. //`-------------------------------------------------------------------------------------------------------------------'
  94. XXXXX \
  95. // ExtraKey: Split backspace key or it is below the enter key.
  96. )
  97. };
  98. #define L_BASE _BASE
  99. #define L_LOWER (1<<_LOWER)
  100. #define L_RAISE (1<<_RAISE)
  101. #define L_ADJUST (1<<_ADJUST)
  102. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  103. #ifdef SSD1306OLED
  104. typedef struct {
  105. uint8_t state;
  106. char name[8];
  107. }LAYER_DISPLAY_NAME;
  108. #define LAYER_DISPLAY_MAX 5
  109. const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
  110. {L_BASE, "Base"},
  111. {L_BASE + 1, "Base"},
  112. {L_LOWER, "Lower"},
  113. {L_RAISE, "Raise"},
  114. {L_ADJUST_TRI, "Adjust"}
  115. };
  116. static inline const char* get_leyer_status(void) {
  117. for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
  118. if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
  119. return layer_display_name[i].name;
  120. } else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
  121. return layer_display_name[i].name;
  122. }
  123. }
  124. return "?";
  125. }
  126. static char layer_status_buf[24] = "Layer state ready.\n";
  127. static inline void update_keymap_status(void) {
  128. snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
  129. keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
  130. }
  131. static inline void render_keymap_status(struct CharacterMatrix *matrix) {
  132. matrix_write(matrix, layer_status_buf);
  133. }
  134. #define UPDATE_KEYMAP_STATUS() update_keymap_status()
  135. #define RENDER_KEYMAP_STATUS(a) render_keymap_status(a)
  136. #else
  137. #define UPDATE_KEYMAP_STATUS()
  138. #define RENDER_KEYMAP_STATUS(a)
  139. #endif
  140. static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  141. pressed ? layer_on(layer1) : layer_off(layer1);
  142. IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
  143. }
  144. int RGB_current_mode;
  145. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  146. UPDATE_KEY_STATUS(keycode, record);
  147. bool result = false;
  148. switch (keycode) {
  149. case LOWER:
  150. update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
  151. break;
  152. case RAISE:
  153. update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
  154. break;
  155. case KANJI:
  156. if (record->event.pressed) {
  157. if (keymap_config.swap_lalt_lgui == false) {
  158. register_code(KC_LANG2);
  159. } else {
  160. SEND_STRING(SS_LALT("`"));
  161. }
  162. } else {
  163. unregister_code(KC_LANG2);
  164. }
  165. break;
  166. #ifdef RGBLIGHT_ENABLE
  167. case RGB_MOD:
  168. if (record->event.pressed) {
  169. rgblight_mode(RGB_current_mode);
  170. rgblight_step();
  171. RGB_current_mode = rgblight_config.mode;
  172. }
  173. break;
  174. case RGBRST:
  175. if (record->event.pressed) {
  176. eeconfig_update_rgblight_default();
  177. rgblight_enable();
  178. RGB_current_mode = rgblight_config.mode;
  179. }
  180. break;
  181. #endif
  182. default:
  183. result = true;
  184. break;
  185. }
  186. UPDATE_KEYMAP_STATUS();
  187. return result;
  188. }
  189. void matrix_init_user(void) {
  190. #ifdef RGBLIGHT_ENABLE
  191. RGB_current_mode = rgblight_config.mode;
  192. #endif
  193. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  194. #ifdef SSD1306OLED
  195. iota_gfx_init(!has_usb()); // turns on the display
  196. #endif
  197. }
  198. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  199. #ifdef SSD1306OLED
  200. void matrix_scan_user(void) {
  201. iota_gfx_task(); // this is what updates the display continuously
  202. }
  203. static inline void matrix_update(struct CharacterMatrix *dest,
  204. const struct CharacterMatrix *source) {
  205. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  206. memcpy(dest->display, source->display, sizeof(dest->display));
  207. dest->dirty = true;
  208. }
  209. }
  210. static inline void render_status(struct CharacterMatrix *matrix) {
  211. UPDATE_LED_STATUS();
  212. RENDER_LED_STATUS(matrix);
  213. RENDER_KEYMAP_STATUS(matrix);
  214. UPDATE_LOCK_STATUS();
  215. RENDER_LOCK_STATUS(matrix);
  216. RENDER_KEY_STATUS(matrix);
  217. }
  218. void iota_gfx_task_user(void) {
  219. struct CharacterMatrix matrix;
  220. #if DEBUG_TO_SCREEN
  221. if (debug_enable) {
  222. return;
  223. }
  224. #endif
  225. matrix_clear(&matrix);
  226. if (is_master) {
  227. render_status(&matrix);
  228. }
  229. matrix_update(&display, &matrix);
  230. }
  231. #endif