keymap.c 10 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "keymap_jp.h"
  3. #include "../common/oled_helper.h"
  4. #ifdef RGBLIGHT_ENABLE
  5. //Following line allows macro to read current RGB settings
  6. extern rgblight_config_t rgblight_config;
  7. #endif
  8. extern uint8_t is_master;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. enum layer_number {
  14. _BASE = 0,
  15. _LOWER,
  16. _RAISE,
  17. _ADJUST,
  18. };
  19. enum custom_keycodes {
  20. LOWER = SAFE_RANGE,
  21. RAISE,
  22. ADJUST,
  23. KANJI,
  24. RGBRST
  25. };
  26. enum tapdances{
  27. TD_SCCL = 0,
  28. TD_SLRO,
  29. };
  30. // Layer Mode aliases
  31. #define _____ KC_TRNS
  32. #define XXXXX KC_NO
  33. #define KC_TBSF LSFT_T(KC_TAB)
  34. // #define KC_SPSF LSFT_T(KC_SPC)
  35. #define KC_ALAP LALT_T(KC_APP)
  36. #define KC_JEQL LSFT(KC_MINS)
  37. #define KC_SCCL TD(TD_SCCL)
  38. #define KC_SLRO TD(TD_SLRO)
  39. qk_tap_dance_action_t tap_dance_actions[] = {
  40. [TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
  41. [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
  42. };
  43. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  44. [_BASE] = LAYOUT_base( \
  45. //,--------------------------------------------------------------------------------------------------------------------.
  46. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,\
  47. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
  48. KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT,\
  49. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  50. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLRO, KC_UP, \
  51. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  52. KC_LCTRL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_SPC, RAISE, KC_ALAP, KC_LEFT, KC_DOWN, KC_RGHT,\
  53. //`-------------------------------------------------------------------------------------------------------------------'
  54. KC_DEL \
  55. // ExtraKey: Split backspace key or it is below the enter key.
  56. ),
  57. [_LOWER] = LAYOUT_base( \
  58. //,--------------------------------------------------------------------------------------------------------------------.
  59. _____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,\
  60. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
  61. _____, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXX, XXXXX, XXXXX, KC_SCLN, KC_QUOT, _____,\
  62. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  63. _____, KC_F11, KC_F12, XXXXX, KANJI, KC_ENT, XXXXX, XXXXX, KC_COMM, KC_DOT, KC_GRV, KC_PGUP, \
  64. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  65. _____, _____, _____, _____, KC_DEL, _____, _____, XXXXX, KC_HOME, KC_PGDN, KC_END,\
  66. //`-------------------------------------------------------------------------------------------------------------------'
  67. XXXXX \
  68. // ExtraKey: Split backspace key or it is below the enter key.
  69. ),
  70. [_RAISE] = LAYOUT_base( \
  71. //,--------------------------------------------------------------------------------------------------------------------.
  72. _____, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXX,\
  73. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
  74. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_4, KC_5, KC_6, KC_QUOT, _____,\
  75. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  76. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_1, KC_2, KC_3, KC_RO, XXXXX, \
  77. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  78. _____, _____, _____, _____, _____, _____, _____, KC_0, KC_DOT, KC_COMM, KC_SLSH,\
  79. //`-------------------------------------------------------------------------------------------------------------------'
  80. XXXXX \
  81. // ExtraKey: Split backspace key or it is below the enter key.
  82. ),
  83. [_ADJUST] = LAYOUT_base( \
  84. //,--------------------------------------------------------------------------------------------------------------------.
  85. XXXXX, RESET, RGBRST, AG_NORM, AG_SWAP, XXXXX, XXXXX, KC_WH_L, KC_WH_U, KC_HOME, KC_PGUP, XXXXX,\
  86. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
  87. XXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXX, XXXXX, KC_WH_R, KC_WH_D, KC_END, KC_PGDN, XXXXX,\
  88. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  89. _____, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXX, XXXXX, XXXXX, KC_BTN1, KC_BTN2, XXXXX, KC_MS_U, \
  90. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
  91. _____, _____, _____, _____, XXXXX, XXXXX, _____, XXXXX, KC_MS_L, KC_MS_D, KC_MS_R,\
  92. //`-------------------------------------------------------------------------------------------------------------------'
  93. XXXXX \
  94. // ExtraKey: Split backspace key or it is below the enter key.
  95. )
  96. };
  97. #define L_BASE _BASE
  98. #define L_LOWER (1<<_LOWER)
  99. #define L_RAISE (1<<_RAISE)
  100. #define L_ADJUST (1<<_ADJUST)
  101. #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
  102. #ifdef SSD1306OLED
  103. typedef struct {
  104. uint8_t state;
  105. char name[8];
  106. }LAYER_DISPLAY_NAME;
  107. #define LAYER_DISPLAY_MAX 5
  108. const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
  109. {L_BASE, "Base"},
  110. {L_BASE + 1, "Base"},
  111. {L_LOWER, "Lower"},
  112. {L_RAISE, "Raise"},
  113. {L_ADJUST_TRI, "Adjust"}
  114. };
  115. static inline const char* get_leyer_status(void) {
  116. for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
  117. if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
  118. return layer_display_name[i].name;
  119. } else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
  120. return layer_display_name[i].name;
  121. }
  122. }
  123. return "?";
  124. }
  125. static char layer_status_buf[24] = "Layer state ready.\n";
  126. static inline void update_keymap_status(void) {
  127. snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
  128. keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
  129. }
  130. static inline void render_keymap_status(struct CharacterMatrix *matrix) {
  131. matrix_write(matrix, layer_status_buf);
  132. }
  133. #define UPDATE_KEYMAP_STATUS() update_keymap_status()
  134. #define RENDER_KEYMAP_STATUS(a) render_keymap_status(a)
  135. #else
  136. #define UPDATE_KEYMAP_STATUS()
  137. #define RENDER_KEYMAP_STATUS(a)
  138. #endif
  139. static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  140. pressed ? layer_on(layer1) : layer_off(layer1);
  141. IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
  142. }
  143. int RGB_current_mode;
  144. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  145. UPDATE_KEY_STATUS(keycode, record);
  146. bool result = false;
  147. switch (keycode) {
  148. case LOWER:
  149. update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
  150. break;
  151. case RAISE:
  152. update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
  153. break;
  154. case KANJI:
  155. if (record->event.pressed) {
  156. if (keymap_config.swap_lalt_lgui == false) {
  157. register_code(KC_LANG2);
  158. } else {
  159. SEND_STRING(SS_LALT("`"));
  160. }
  161. } else {
  162. unregister_code(KC_LANG2);
  163. }
  164. break;
  165. #ifdef RGBLIGHT_ENABLE
  166. case RGB_MOD:
  167. if (record->event.pressed) {
  168. rgblight_mode(RGB_current_mode);
  169. rgblight_step();
  170. RGB_current_mode = rgblight_config.mode;
  171. }
  172. break;
  173. case RGBRST:
  174. if (record->event.pressed) {
  175. eeconfig_update_rgblight_default();
  176. rgblight_enable();
  177. RGB_current_mode = rgblight_config.mode;
  178. }
  179. break;
  180. #endif
  181. default:
  182. result = true;
  183. break;
  184. }
  185. UPDATE_KEYMAP_STATUS();
  186. return result;
  187. }
  188. void matrix_init_user(void) {
  189. #ifdef RGBLIGHT_ENABLE
  190. RGB_current_mode = rgblight_config.mode;
  191. #endif
  192. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  193. #ifdef SSD1306OLED
  194. iota_gfx_init(!has_usb()); // turns on the display
  195. #endif
  196. }
  197. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  198. #ifdef SSD1306OLED
  199. void matrix_scan_user(void) {
  200. iota_gfx_task(); // this is what updates the display continuously
  201. }
  202. static inline void matrix_update(struct CharacterMatrix *dest,
  203. const struct CharacterMatrix *source) {
  204. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  205. memcpy(dest->display, source->display, sizeof(dest->display));
  206. dest->dirty = true;
  207. }
  208. }
  209. static inline void render_status(struct CharacterMatrix *matrix) {
  210. UPDATE_LED_STATUS();
  211. RENDER_LED_STATUS(matrix);
  212. RENDER_KEYMAP_STATUS(matrix);
  213. UPDATE_LOCK_STATUS();
  214. RENDER_LOCK_STATUS(matrix);
  215. RENDER_KEY_STATUS(matrix);
  216. }
  217. void iota_gfx_task_user(void) {
  218. struct CharacterMatrix matrix;
  219. #if DEBUG_TO_SCREEN
  220. if (debug_enable) {
  221. return;
  222. }
  223. #endif
  224. matrix_clear(&matrix);
  225. if (is_master) {
  226. render_status(&matrix);
  227. }
  228. matrix_update(&display, &matrix);
  229. }
  230. #endif