| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- #include QMK_KEYBOARD_H
- #ifdef RGBLIGHT_ENABLE
- //Following line allows macro to read current RGB settings
- extern rgblight_config_t rgblight_config;
- #endif
- extern uint8_t is_master;
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- enum layer_number {
- _BASE,
- _ARROW,
- _ADJUST,
- };
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT_numpad_6x4(
- //,-----------------------------------|
- LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
- //|--------+--------+--------+--------|
- KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
- //|--------+--------+--------+--------|
- KC_P7, KC_P8, KC_P9,
- //|--------+--------+--------+--------|
- KC_P4, KC_P5, KC_P6, KC_PPLS,
- //|--------+--------+--------+--------|
- KC_P1, KC_P2, KC_P3,
- //|--------+--------+--------+--------|
- LT(_ARROW, KC_P0), KC_PDOT,KC_PENT
- //`-----------------------------------'
- ),
- [_ARROW] = LAYOUT_numpad_6x4(
- //,-----------------------------------|
- KC_ESC, _______, _______, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, _______, _______, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, KC_UP, XXXXXXX,
- //|--------+--------+--------+--------|
- KC_LEFT, KC_DOWN,KC_RIGHT, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, KC_DOWN, XXXXXXX,
- //|--------+--------+--------+--------|
- MO(_ARROW), _______, _______
- //`-----------------------------------'
- ),
- [_ADJUST] = LAYOUT_numpad_6x4( /* Base */
- //,-----------------------------------|
- MO(_ADJUST), _______, _______, _______,
- //|--------+--------+--------+--------|
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- //|--------+--------+--------+--------|
- RGB_SAD, RGB_SAI, XXXXXXX,
- //|--------+--------+--------+--------|
- RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG,
- //|--------+--------+--------+--------|
- RGB_VAD, RGB_VAI, XXXXXXX,
- //|--------+--------+--------+--------|
- XXXXXXX, XXXXXXX, RGB_MOD
- //`-----------------------------------'
- )
- };
|