keymap.c 7.4 KB

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  1. /* Copyright 2017 Cole Markham
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../../scarletbandana.h"
  17. #ifdef RGBLIGHT_ENABLE
  18. //Following line allows macro to read current RGB settings
  19. extern rgblight_config_t rgblight_config;
  20. #endif
  21. #define _QWERTY 0
  22. #define _COLEMAK 1
  23. #define _DVORAK 2
  24. #define _LOWER 3
  25. #define _RAISE 4
  26. #define _ADJUST 16
  27. enum custom_keycodes {
  28. QWERTY = SAFE_RANGE,
  29. COLEMAK,
  30. DVORAK,
  31. LOWER,
  32. RAISE,
  33. ADJUST,
  34. };
  35. // define variables for reactive RGB
  36. bool TOG_STATUS = false;
  37. int RGB_current_mode;
  38. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  39. [_QWERTY] = KEYMAP(
  40. KC_F1, KC_F2, KC_ESC,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_PGUP,\
  41. KC_F3, KC_F4, KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,\
  42. KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F,KC_G,KC_H,KC_J,KC_K,KC_L,KC_SCLN,KC_QUOT,KC_ENT, KC_DEL, KC_HOME,\
  43. KC_F7, KC_F8, KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END,\
  44. KC_F9, KC_F10, KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT),
  45. [_RAISE] = KEYMAP(
  46. RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
  47. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
  48. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
  49. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
  50. _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
  51. [_LOWER] = KEYMAP(
  52. RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
  53. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
  54. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
  55. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
  56. _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
  57. [_ADJUST] = KEYMAP(
  58. RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
  59. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
  60. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
  61. _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
  62. _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______)
  63. };
  64. const uint16_t PROGMEM fn_actions[] = {
  65. };
  66. // Setting ADJUST layer RGB back to default
  67. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  68. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  69. #ifdef RGBLIGHT_ENABLE
  70. rgblight_mode(RGB_current_mode);
  71. #endif
  72. layer_on(layer3);
  73. } else {
  74. layer_off(layer3);
  75. }
  76. }
  77. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  78. {
  79. // MACRODOWN only works in this function
  80. switch(id) {
  81. case 0:
  82. if (record->event.pressed) {
  83. register_code(KC_RSFT);
  84. } else {
  85. unregister_code(KC_RSFT);
  86. }
  87. break;
  88. }
  89. return MACRO_NONE;
  90. };
  91. #ifdef AUDIO_ENABLE
  92. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  93. #endif
  94. void matrix_init_user(void) {
  95. }
  96. void matrix_scan_user(void) {
  97. }
  98. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  99. switch (keycode) {
  100. case LOWER:
  101. if (record->event.pressed) {
  102. //not sure how to have keyboard check mode and set it to a variable, so my work around
  103. //uses another variable that would be set to true after the first time a reactive key is pressed.
  104. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  105. } else {
  106. TOG_STATUS = !TOG_STATUS;
  107. #ifdef RGBLIGHT_ENABLE
  108. rgblight_mode(16);
  109. #endif
  110. }
  111. layer_on(_LOWER);
  112. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  113. } else {
  114. #ifdef RGBLIGHT_ENABLE
  115. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  116. #endif
  117. TOG_STATUS = false;
  118. layer_off(_LOWER);
  119. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  120. }
  121. return false;
  122. break;
  123. case RAISE:
  124. if (record->event.pressed) {
  125. //not sure how to have keyboard check mode and set it to a variable, so my work around
  126. //uses another variable that would be set to true after the first time a reactive key is pressed.
  127. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  128. } else {
  129. TOG_STATUS = !TOG_STATUS;
  130. #ifdef RGBLIGHT_ENABLE
  131. rgblight_mode(15);
  132. #endif
  133. }
  134. layer_on(_RAISE);
  135. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  136. } else {
  137. #ifdef RGBLIGHT_ENABLE
  138. rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  139. #endif
  140. layer_off(_RAISE);
  141. TOG_STATUS = false;
  142. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  143. }
  144. return false;
  145. break;
  146. case ADJUST:
  147. // FIXME add RGB feedback
  148. if (record->event.pressed) {
  149. layer_on(_ADJUST);
  150. } else {
  151. layer_off(_ADJUST);
  152. }
  153. return false;
  154. break;
  155. break;
  156. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  157. #ifdef RGBLIGHT_ENABLE
  158. case RGB_MOD:
  159. if (record->event.pressed) {
  160. rgblight_mode(RGB_current_mode);
  161. rgblight_step();
  162. RGB_current_mode = rgblight_config.mode;
  163. }
  164. return false;
  165. break;
  166. #endif
  167. }
  168. return true;
  169. }
  170. void led_set_user(uint8_t usb_led) {
  171. }