keymap.c 21 KB

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  1. #include "atomic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #include "led.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #include "song_list.h"
  8. #endif
  9. #define LAYER_QWERTY 0
  10. #define LAYER_COLEMAK 1
  11. #define LAYER_DVORAK 2
  12. #define LAYER_LOWER 3
  13. #define LAYER_RAISE 4
  14. #define LAYER_FUNCTION 5
  15. #define LAYER_MUSIC 6
  16. #define LAYER_ADJUST 7
  17. #define MACRO_QWERTY 0
  18. #define MACRO_COLEMAK 1
  19. #define MACRO_DVORAK 2
  20. #define MACRO_LOWER 3
  21. #define MACRO_RAISE 4
  22. #define MACRO_FUNCTION 5
  23. #define MACRO_TIMBRE_1 6
  24. #define MACRO_TIMBRE_2 7
  25. #define MACRO_TIMBRE_3 8
  26. #define MACRO_TIMBRE_4 9
  27. #define MACRO_TEMPO_U 10
  28. #define MACRO_TEMPO_D 11
  29. #define MACRO_TONE_DEFAULT 12
  30. #define MACRO_MUSIC_ON 13
  31. #define MACRO_MUSIC_OFF 14
  32. #define MACRO_AUDIO_ON 15
  33. #define MACRO_AUDIO_OFF 16
  34. #define MACRO_INC_VOICE 17
  35. #define MACRO_DEC_VOICE 18
  36. #define M_QWRTY M(MACRO_QWERTY)
  37. #define M_COLMK M(MACRO_COLEMAK)
  38. #define M_DVORK M(MACRO_DVORAK)
  39. #define M_LOWER M(MACRO_LOWER)
  40. #define M_RAISE M(MACRO_RAISE)
  41. #define M_FUNCT M(MACRO_FUNCTION)
  42. #define TIMBR_1 M(MACRO_TIMBRE_1)
  43. #define TIMBR_2 M(MACRO_TIMBRE_2)
  44. #define TIMBR_3 M(MACRO_TIMBRE_3)
  45. #define TIMBR_4 M(MACRO_TIMBRE_4)
  46. #define TMPO_UP M(MACRO_TEMPO_U)
  47. #define TMPO_DN M(MACRO_TEMPO_D)
  48. #define TMPO_DF M(MACRO_TONE_DEFAULT)
  49. #define MUS_ON M(MACRO_MUSIC_ON)
  50. #define MUS_OFF M(MACRO_MUSIC_OFF)
  51. #define AUD_OFF M(MACRO_AUDIO_OFF)
  52. #define AUD_ON M(MACRO_AUDIO_ON)
  53. #define VC_UP M(MACRO_INC_VOICE)
  54. #define VC_DOWN M(MACRO_DEC_VOICE)
  55. #define SC_UNDO LCTL(KC_Z)
  56. #define SC_REDO LCTL(KC_Y)
  57. #define SC_CUT LCTL(KC_X)
  58. #define SC_COPY LCTL(KC_C)
  59. #define SC_PSTE LCTL(KC_V)
  60. #define SC_SELA LCTL(KC_A)
  61. #define SC_SAVE LCTL(KC_S)
  62. #define SC_OPEN LCTL(KC_O)
  63. #define SC_ACLS LALT(KC_F4)
  64. #define SC_CCLS LCTL(KC_F4)
  65. #define _______ KC_TRNS
  66. #define ___T___ KC_TRNS
  67. #define XXXXXXX KC_NO
  68. /* QWERTY
  69. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
  70. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
  71. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
  72. * | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | DEL |
  73. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
  74. * | CAPS | A | S | D | F | G | H | J | K | L | ; | ' | XXXXXX . ENTER | PG UP |
  75. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
  76. * | LSHIFT | Z | X | C | V | B | N | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
  77. * |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
  78. * | LCTRL | LWIN | FN | LALT | RAISED | XXXXXX . SPACE | LOWER | RALT | HOME | END | RCTRL | LEFT | DOWN | RIGHT |
  79. * '--------------------------------------------------------------------------------------------------------------------------------------'
  80. */
  81. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  82. [LAYER_QWERTY] = { /* QWERTY */
  83. { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, XXXXXXX },
  84. { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
  85. { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, XXXXXXX, KC_PGUP },
  86. { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, XXXXXXX, KC_UP, KC_PGDN },
  87. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, XXXXXXX, M_LOWER, KC_RALT, KC_HOME, KC_END, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
  88. },
  89. /* COLEMAK
  90. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
  91. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
  92. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
  93. * | TAB | Q | W | F | P | G | J | L | U | Y | ; | [ | ] | \ | DEL |
  94. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
  95. * | CAPS | A | R | S | T | D | H | N | E | I | O | ' | XXXXXX . ENTER | PG UP |
  96. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
  97. * | LSHIFT | Z | X | C | V | B | K | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
  98. * |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
  99. * | LCTRL | LWIN | FN | LALT | RAISED | XXXXXX . SPACE | LOWER | RALT | HOME | END | RCTRL | LEFT | DOWN | RIGHT |
  100. * '--------------------------------------------------------------------------------------------------------------------------------------'
  101. */
  102. [LAYER_COLEMAK] = { /* COLEMAK */
  103. { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC },
  104. { KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
  105. { KC_CAPS, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
  106. { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
  107. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, XXXXXXX, M_LOWER, KC_RALT, KC_HOME, KC_END, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
  108. },
  109. /* DVORAK
  110. * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
  111. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | [ | ] | XXXXXX . BACKSP |
  112. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
  113. * | TAB | ' | , | . | P | Y | F | G | C | R | L | / | = | \ | DEL |
  114. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
  115. * | CAPS | A | O | E | U | I | D | H | T | N | S | - | XXXXXX . ENTER | PG UP |
  116. * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
  117. * | LSHIFT | ; | Q | J | K | X | B | M | W | V | Z | XXXXXX . RSHIFT | UP | PG DN |
  118. * |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
  119. * | LCTRL | LWIN | FN | LALT | RAISED | XXXXXX . SPACE | LOWER | RALT | HOME | END | RCTRL | LEFT | DOWN | RIGHT |
  120. * '--------------------------------------------------------------------------------------------------------------------------------------'
  121. */
  122. [LAYER_DVORAK] = { /* DVORAK */
  123. { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC, KC_BSPC },
  124. { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, KC_DEL },
  125. { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_ENT, KC_ENT, KC_PGUP },
  126. { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
  127. { KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, XXXXXXX, M_LOWER, KC_RALT, KC_HOME, KC_END, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
  128. },
  129. [LAYER_LOWER] = { /* LOWERED */
  130. { KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
  131. { _______, _______, _______, _______, SC_CCLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS },
  132. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  133. { _______, SC_REDO, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  134. { _______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, _______, _______, _______, _______, _______, _______, _______ },
  135. },
  136. [LAYER_RAISE] = { /* RAISED */
  137. { KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
  138. { _______, _______, _______, _______, SC_ACLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS },
  139. { _______, SC_SELA, SC_SAVE, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  140. { _______, SC_UNDO, SC_CUT, SC_COPY, SC_PSTE, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
  141. { _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______, _______, _______, _______, _______, _______, _______ },
  142. },
  143. [LAYER_FUNCTION] = { /* FUNCTION */
  144. { KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
  145. { KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR },
  146. { KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U },
  147. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, KC_MS_U, KC_WH_D },
  148. { _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R },
  149. },
  150. [LAYER_MUSIC] = {
  151. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  152. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  153. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  154. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  155. { XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_RAISE, XXXXXXX, XXXXXXX, M_LOWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
  156. },
  157. [LAYER_ADJUST] = { /* ADJUST */
  158. { _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, _______, MUS_ON, MUS_OFF, AUD_ON, AUD_OFF, ___T___, ___T___ },
  159. { _______, M_QWRTY, M_COLMK, M_DVORK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
  160. { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
  161. { _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, ___T___, ___T___, VC_UP, _______ },
  162. { _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______, _______, _______, _______, _______, VC_DOWN, _______ },
  163. },
  164. };
  165. #ifdef AUDIO_ENABLE
  166. float tone_my_startup[][2] = SONG(ODE_TO_JOY);
  167. float tone_my_goodbye[][2] = SONG(ROCK_A_BYE_BABY);
  168. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  169. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  170. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  171. float tone_audio_on[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
  172. float tone_music_on[][2] = SONG(DOE_A_DEER);
  173. float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  174. float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  175. float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  176. float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
  177. float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  178. float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  179. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  180. #endif /* AUDIO_ENABLE */
  181. /*
  182. void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
  183. {
  184. if (order)
  185. {
  186. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2))
  187. {
  188. layer_on(layer3);
  189. }
  190. else
  191. {
  192. layer_off(layer3);
  193. layer_off(layer4);
  194. }
  195. }
  196. else
  197. {
  198. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2))
  199. {
  200. layer_on(layer4);
  201. }
  202. else
  203. {
  204. layer_off(layer3);
  205. layer_off(layer4);
  206. }
  207. }
  208. }
  209. */
  210. void persistant_default_layer_set(uint16_t default_layer)
  211. {
  212. eeconfig_update_default_layer(default_layer);
  213. default_layer_set(default_layer);
  214. }
  215. const uint16_t PROGMEM fn_actions[] = {
  216. };
  217. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  218. {
  219. // MACRODOWN only works in this function
  220. switch(id)
  221. {
  222. case MACRO_QWERTY:
  223. if (record->event.pressed)
  224. {
  225. persistant_default_layer_set(1UL<<LAYER_QWERTY);
  226. PLAY_NOTE_ARRAY(tone_qwerty, false, STACCATO);
  227. }
  228. break;
  229. case MACRO_COLEMAK:
  230. if (record->event.pressed)
  231. {
  232. persistant_default_layer_set(1UL<<LAYER_COLEMAK);
  233. PLAY_NOTE_ARRAY(tone_colemak, false, STACCATO);
  234. }
  235. break;
  236. case MACRO_DVORAK:
  237. if (record->event.pressed)
  238. {
  239. persistant_default_layer_set(1UL<<LAYER_DVORAK);
  240. PLAY_NOTE_ARRAY(tone_dvorak, false, STACCATO);
  241. }
  242. break;
  243. case MACRO_LOWER:
  244. if (record->event.pressed)
  245. {
  246. layer_on(LAYER_LOWER);
  247. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  248. }
  249. else
  250. {
  251. layer_off(LAYER_LOWER);
  252. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  253. }
  254. break;
  255. case MACRO_RAISE:
  256. if (record->event.pressed)
  257. {
  258. layer_on(LAYER_RAISE);
  259. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  260. }
  261. else
  262. {
  263. layer_off(LAYER_RAISE);
  264. update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
  265. }
  266. break;
  267. case MACRO_FUNCTION:
  268. if (record->event.pressed)
  269. {
  270. layer_on(LAYER_FUNCTION);
  271. }
  272. else
  273. {
  274. layer_off(LAYER_FUNCTION);
  275. }
  276. break;
  277. case MACRO_TIMBRE_1:
  278. if (record->event.pressed) set_timbre(TIMBRE_12);
  279. break;
  280. case MACRO_TIMBRE_2:
  281. if (record->event.pressed) set_timbre(TIMBRE_25);
  282. break;
  283. case MACRO_TIMBRE_3:
  284. if (record->event.pressed) set_timbre(TIMBRE_50);
  285. break;
  286. case MACRO_TIMBRE_4:
  287. if (record->event.pressed) set_timbre(TIMBRE_75);
  288. break;
  289. case MACRO_TEMPO_U:
  290. if (record->event.pressed) increase_tempo(10);
  291. break;
  292. case MACRO_TEMPO_D:
  293. if (record->event.pressed) decrease_tempo(10);
  294. break;
  295. case MACRO_TONE_DEFAULT:
  296. if (record->event.pressed)
  297. {
  298. set_timbre(TIMBRE_DEFAULT);
  299. set_tempo(TEMPO_DEFAULT);
  300. }
  301. break;
  302. case MACRO_AUDIO_OFF:
  303. if (record->event.pressed)
  304. {
  305. #ifdef AUDIO_ENABLE
  306. audio_off();
  307. #endif
  308. }
  309. break;
  310. case MACRO_AUDIO_ON:
  311. if (record->event.pressed)
  312. {
  313. #ifdef AUDIO_ENABLE
  314. audio_on();
  315. PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
  316. #endif
  317. }
  318. break;
  319. case MACRO_MUSIC_ON:
  320. if (record->event.pressed)
  321. {
  322. #ifdef AUDIO_ENABLE
  323. PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
  324. layer_on(LAYER_MUSIC);
  325. #endif
  326. }
  327. break;
  328. case MACRO_MUSIC_OFF:
  329. if (record->event.pressed)
  330. {
  331. #ifdef AUDIO_ENABLE
  332. layer_off(LAYER_MUSIC);
  333. stop_all_notes();
  334. #endif
  335. }
  336. break;
  337. case MACRO_INC_VOICE:
  338. if (record->event.pressed)
  339. {
  340. #ifdef AUDIO_ENABLE
  341. voice_iterate();
  342. PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
  343. #endif
  344. }
  345. break;
  346. case MACRO_DEC_VOICE:
  347. if (record->event.pressed)
  348. {
  349. #ifdef AUDIO_ENABLE
  350. voice_deiterate();
  351. PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
  352. #endif
  353. }
  354. break;
  355. default:
  356. break;
  357. }
  358. return MACRO_NONE;
  359. };
  360. #ifdef AUDIO_ENABLE
  361. void process_action_user(keyrecord_t *record)
  362. {
  363. uint8_t starting_note = 0x0C;
  364. int offset = 7;
  365. if (IS_LAYER_ON(LAYER_MUSIC))
  366. {
  367. if (record->event.pressed)
  368. {
  369. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  370. }
  371. else
  372. {
  373. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  374. }
  375. }
  376. }
  377. void matrix_init_user(void)
  378. {
  379. set_voice(default_voice);
  380. play_startup_tone();
  381. println("Matrix Init");
  382. }
  383. void led_set_user(uint8_t usb_led)
  384. {
  385. static uint8_t old_usb_led = 0;
  386. _delay_ms(10); // gets rid of tick
  387. if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  388. {
  389. // If CAPS LK LED is turning on...
  390. PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
  391. }
  392. else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
  393. {
  394. // If CAPS LK LED is turning off...
  395. PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
  396. }
  397. else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
  398. {
  399. // If NUM LK LED is turning on...
  400. PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
  401. }
  402. else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
  403. {
  404. // If NUM LED is turning off...
  405. PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
  406. }
  407. else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  408. {
  409. // If SCROLL LK LED is turning on...
  410. PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
  411. }
  412. else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
  413. {
  414. // If SCROLL LED is turning off...
  415. PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
  416. }
  417. old_usb_led = usb_led;
  418. }
  419. void play_startup_tone()
  420. {
  421. _delay_ms(10); // gets rid of tick
  422. PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
  423. }
  424. void play_goodbye_tone()
  425. {
  426. PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
  427. _delay_ms(1000);
  428. }
  429. #endif /* AUDIO_ENABLE */