keymap.c 9.4 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "orthodox.h"
  18. #include "action_layer.h"
  19. #include "eeconfig.h"
  20. extern keymap_config_t keymap_config;
  21. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  22. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  23. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  24. // entirely and just use numbers.
  25. #define _QWERTY 0
  26. #define _COLEMAK 1
  27. #define _DVORAK 2
  28. #define _LOWER 3
  29. #define _RAISE 4
  30. #define _ADJUST 16
  31. enum custom_keycodes {
  32. QWERTY = SAFE_RANGE,
  33. COLEMAK,
  34. DVORAK,
  35. LOWER,
  36. RAISE,
  37. ADJUST,
  38. };
  39. // Fillers to make layering more clear
  40. #define _______ KC_TRNS
  41. #define XXXXXXX KC_NO
  42. #ifdef RGBLIGHT_ENABLE
  43. //define layer change stuff for underglow indicator
  44. #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
  45. #define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
  46. #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
  47. #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
  48. #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
  49. #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
  50. #define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
  51. //This is both for underglow, and Diablo 3 macros
  52. bool has_layer_changed = true;
  53. static uint8_t current_layer = 10;
  54. #endif
  55. #ifdef TAP_DANCE_ENABLE
  56. enum {
  57. TD_FLSH = 0,
  58. };
  59. // on the fourth tap, set the keyboard on flash state
  60. // and set the underglow to red, because red == bad
  61. void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
  62. if (state->count >= 4) {
  63. #ifdef RGBLIGHT_ENABLE
  64. rgblight_mode(1);
  65. rgblight_setrgb(0xff, 0x00, 0x00);
  66. #endif
  67. reset_keyboard();
  68. reset_tap_dance(state);
  69. }
  70. }
  71. //Tap Dance Definitions
  72. qk_tap_dance_action_t tap_dance_actions[] = {
  73. //Once for Blue, Twice for Green, Thrice for Red, and four to flash
  74. [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
  75. };
  76. #endif
  77. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  78. [_QWERTY] = KEYMAP( \
  79. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  80. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  81. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  82. ),
  83. [_COLEMAK] = KEYMAP(\
  84. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  85. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  86. KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
  87. ),
  88. [_DVORAK] = KEYMAP(\
  89. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  90. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
  91. KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
  92. ),
  93. [_LOWER] = KEYMAP( \
  94. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  95. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, KC_F11, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  96. TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
  97. ),
  98. [_RAISE] = KEYMAP( \
  99. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  100. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  101. _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
  102. ),
  103. [_ADJUST] = KEYMAP( \
  104. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  105. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY , COLEMAK, DVORAK, _______, _______, \
  106. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  107. )
  108. };
  109. #ifdef AUDIO_ENABLE
  110. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  111. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  112. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  113. #endif
  114. void persistent_default_layer_set(uint16_t default_layer) {
  115. eeconfig_update_default_layer(default_layer);
  116. default_layer_set(default_layer);
  117. }
  118. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  119. switch (keycode) {
  120. case QWERTY:
  121. if (record->event.pressed) {
  122. #ifdef AUDIO_ENABLE
  123. PLAY_SONG(tone_qwerty);
  124. #endif
  125. persistent_default_layer_set(1UL<<_QWERTY);
  126. }
  127. return false;
  128. break;
  129. case COLEMAK:
  130. if (record->event.pressed) {
  131. #ifdef AUDIO_ENABLE
  132. PLAY_SONG(tone_colemak);
  133. #endif
  134. persistent_default_layer_set(1UL<<_COLEMAK);
  135. }
  136. return false;
  137. break;
  138. case DVORAK:
  139. if (record->event.pressed) {
  140. #ifdef AUDIO_ENABLE
  141. PLAY_SONG(tone_dvorak);
  142. #endif
  143. persistent_default_layer_set(1UL<<_DVORAK);
  144. }
  145. return false;
  146. break;
  147. case LOWER:
  148. if (record->event.pressed) {
  149. layer_on(_LOWER);
  150. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  151. } else {
  152. layer_off(_LOWER);
  153. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  154. }
  155. return false;
  156. break;
  157. case RAISE:
  158. if (record->event.pressed) {
  159. layer_on(_RAISE);
  160. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  161. } else {
  162. layer_off(_RAISE);
  163. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  164. }
  165. return false;
  166. break;
  167. case ADJUST:
  168. if (record->event.pressed) {
  169. layer_on(_ADJUST);
  170. } else {
  171. layer_off(_ADJUST);
  172. }
  173. return false;
  174. break;
  175. }
  176. return true;
  177. }
  178. #ifdef RGBLIGHT_ENABLE
  179. void matrix_scan_user(void) { // runs frequently to update info
  180. uint8_t layer = biton32(layer_state);
  181. if (layer != current_layer) {
  182. has_layer_changed = true;
  183. current_layer = layer;
  184. }
  185. // Check layer, and apply color if its changed since last check
  186. if (has_layer_changed) {
  187. uint8_t default_layer = 0;
  188. default_layer = eeconfig_read_default_layer();
  189. if (default_layer & (1UL << _DVORAK)) {
  190. l_dvorak = true;
  191. }
  192. else if (default_layer & (1UL << _COLEMAK)) {
  193. l_colemak = true;
  194. }
  195. switch (layer) {
  196. case _QWERTY:
  197. if (l_colemak) {
  198. rgblight_set_magenta;
  199. }
  200. else if (l_dvorak) {
  201. rgblight_set_green;
  202. }
  203. else {
  204. rgblight_set_teal;
  205. }
  206. rgblight_mode(1);
  207. break;
  208. case _COLEMAK:
  209. rgblight_set_magenta;
  210. rgblight_mode(1);
  211. break;
  212. case _DVORAK:
  213. rgblight_set_green;
  214. rgblight_mode(1);
  215. break;
  216. case _RAISE:
  217. rgblight_set_blue;
  218. rgblight_mode(2);
  219. break;
  220. case _LOWER:
  221. rgblight_set_orange;
  222. rgblight_mode(3);
  223. break;
  224. case _ADJUST:
  225. rgblight_set_red;
  226. rgblight_mode(17);
  227. break;
  228. case 6:
  229. rgblight_set_urine;
  230. break;
  231. }
  232. has_layer_changed = false;
  233. }
  234. };
  235. #endif