keymap.c 7.7 KB

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  1. #include "drashna.h"
  2. /*
  3. * The `LAYOUT_iris_base` macro is a template to allow the use of identical
  4. * modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
  5. * that there is no need to set them up for each layout, and modify all of
  6. * them if I want to change them. This helps to keep consistency and ease
  7. * of use. K## is a placeholder to pass through the individual keycodes
  8. */
  9. // clang-format off
  10. #define LAYOUT_iris_base( \
  11. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  12. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
  13. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  14. ) \
  15. LAYOUT_wrapper( \
  16. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
  17. LALT_T(KC_TAB), K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
  18. KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
  19. OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
  20. KC_GRV, KC_SPC, LT(_LOWER,KC_BSPC), LT(_RAISE,KC_DEL), KC_ENT, RAISE \
  21. )
  22. #define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
  23. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  24. [_QWERTY] = LAYOUT_iris_base_wrapper(
  25. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  26. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  27. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  28. ),
  29. [_COLEMAK] = LAYOUT_iris_base_wrapper(
  30. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  31. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  32. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  33. ),
  34. [_DVORAK] = LAYOUT_iris_base_wrapper(
  35. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  36. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  37. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  38. ),
  39. [_WORKMAN] = LAYOUT_iris_base_wrapper(
  40. _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
  41. _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
  42. _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
  43. ),
  44. [_NORMAN] = LAYOUT_iris_base_wrapper(
  45. _________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
  46. _________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
  47. _________________NORMAN_L3_________________, _________________NORMAN_R3_________________
  48. ),
  49. [_MALTRON] = LAYOUT_iris_base_wrapper(
  50. _________________MALTRON_L1________________, _________________MALTRON_R1________________,
  51. _________________MALTRON_L2________________, _________________MALTRON_R2________________,
  52. _________________MALTRON_L3________________, _________________MALTRON_R3________________
  53. ),
  54. [_EUCALYN] = LAYOUT_iris_base_wrapper(
  55. _________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
  56. _________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
  57. _________________EUCALYN_L3________________, _________________EUCALYN_R3________________
  58. ),
  59. [_CARPLAX] = LAYOUT_iris_base_wrapper(
  60. _____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
  61. _____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
  62. _____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
  63. ),
  64. [_MODS] = LAYOUT_wrapper(
  65. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  66. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  67. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  68. KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
  69. _______, _______, _______, _______, _______, _______
  70. ),
  71. [_GAMEPAD] = LAYOUT_wrapper(
  72. KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, _______, _______, _______, _______, _______, _______,
  73. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  74. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  75. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
  76. KC_GRV, KC_V, KC_SPC, _______, _______, _______
  77. ),
  78. [_LOWER] = LAYOUT_wrapper(
  79. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  80. KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
  81. _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
  82. _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
  83. _______, _______, _______, _______, _______, _______
  84. ),
  85. [_RAISE] = LAYOUT_wrapper(
  86. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  87. KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
  88. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  89. _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
  90. _______, _______, _______, _______, _______, _______
  91. ),
  92. [_ADJUST] = LAYOUT_wrapper(
  93. KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
  94. VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EEP_RST,
  95. _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
  96. _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
  97. _______, _______, _______, _______, _______, _______
  98. )
  99. };
  100. // clang-format on
  101. void matrix_init_keymap(void) {
  102. #ifndef CONVERT_TO_PROTON_C
  103. setPinOutput(D5);
  104. writePinHigh(D5);
  105. setPinOutput(B0);
  106. writePinHigh(B0);
  107. #endif
  108. }
  109. void keyboard_post_init_keymap(void) {
  110. #if BACKLIGHT_ENABLE
  111. backlight_enable();
  112. backlight_level(5);
  113. # ifdef BACKLIGHT_BREATHING
  114. breathing_enable();
  115. # endif
  116. #endif
  117. }