keymap.c 2.3 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "led.h"
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. #define _BL 0
  8. #define _FL 1
  9. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  10. /* Keymap _BL: (Base Layer) Default Layer
  11. * ,-------------------.
  12. * |Esc |TAB | FN | BS |
  13. * |----|----|----|----|
  14. * | NL | / | * | - |
  15. * |----|----|----|----|
  16. * | 7 | 8 | 9 | |
  17. * |----|----|----| + |
  18. * | 4 | 5 | 6 | |
  19. * |----|----|----|----|
  20. * | 1 | 2 | 3 | |
  21. * |----|----|----| En |
  22. * | 0 | . | |
  23. * `-------------------'
  24. */
  25. [_BL] = LAYOUT_numpad_6x4(
  26. KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
  27. KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
  28. KC_P7, KC_P8, KC_P9, \
  29. KC_P4, KC_P5, KC_P6, KC_PPLS, \
  30. KC_P1, KC_P2, KC_P3, \
  31. KC_P0, KC_PDOT, KC_PENT),
  32. /* Keymap _FL: Function Layer
  33. * ,-------------------.
  34. * |RGBT|TAB | FN | BS |
  35. * |----|----|----|----|
  36. * |RGBM|RGBP|BTOG| - |
  37. * |----|----|----|----|
  38. * |HUD |HUI |BON | |
  39. * |----|----|----| + |
  40. * |SAD |SAI |BOFF| |
  41. * |----|----|----|----|
  42. * |VAD |VAS | 3 | |
  43. * |----|----|----| En |
  44. * | 0 |RST | |
  45. * `-------------------'
  46. */
  47. [_FL] = LAYOUT_numpad_6x4(
  48. RGB_TOG, KC_TAB, KC_TRNS, KC_BSPC, \
  49. RGB_MOD, RGB_M_P, BL_TOGG, KC_PMNS, \
  50. RGB_HUD, RGB_HUI, BL_ON, \
  51. RGB_SAD, RGB_SAI, BL_OFF, KC_PPLS, \
  52. RGB_VAD, RGB_VAI, KC_P3, \
  53. KC_P0, RESET, KC_PENT),
  54. };
  55. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  56. switch (keycode) {
  57. case BL_TOGG:
  58. if (record->event.pressed) {
  59. cospad_bl_led_togg();
  60. }
  61. return false;
  62. case BL_ON:
  63. if (record->event.pressed) {
  64. cospad_bl_led_on();
  65. }
  66. return false;
  67. case BL_OFF:
  68. if(record->event.pressed) {
  69. cospad_bl_led_off();
  70. }
  71. return false;
  72. default:
  73. return true;
  74. }
  75. }