keymap.c 13 KB

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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _LOWER 3
  15. #define _RAISE 4
  16. #define _ADJUST 16
  17. enum planck_keycodes {
  18. QWERTY = SAFE_RANGE,
  19. COLEMAK,
  20. DVORAK,
  21. LOWER,
  22. RAISE,
  23. BACKLIT
  24. };
  25. // Fillers to make layering more clear
  26. #define _______ KC_TRNS
  27. #define XXXXXXX KC_NO
  28. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  29. /* Qwerty
  30. * ,-----------------------------------------------------------------------------------.
  31. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  32. * |------+------+------+------+------+------+------+------+------+------+------+------|
  33. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
  34. * |------+------+------+------+------+-------------+------+------+------+------+------|
  35. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  36. * |------+------+------+------+------+------|------+------+------+------+------+------|
  37. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  38. * |------+------+------+------+------+------+------+------+------+------+------+------|
  39. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  40. * `-----------------------------------------------------------------------------------'
  41. */
  42. [_QWERTY] = {
  43. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  44. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
  45. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  46. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  47. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  48. },
  49. /* Colemak
  50. * ,-----------------------------------------------------------------------------------.
  51. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  52. * |------+------+------+------+------+------+------+------+------+------+------+------|
  53. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  54. * |------+------+------+------+------+-------------+------+------+------+------+------|
  55. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  56. * |------+------+------+------+------+------|------+------+------+------+------+------|
  57. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  58. * |------+------+------+------+------+------+------+------+------+------+------+------|
  59. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  60. * `-----------------------------------------------------------------------------------'
  61. */
  62. [_COLEMAK] = {
  63. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  64. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  65. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  66. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  67. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  68. },
  69. /* Dvorak
  70. * ,-----------------------------------------------------------------------------------.
  71. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  72. * |------+------+------+------+------+------+------+------+------+------+------+------|
  73. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  74. * |------+------+------+------+------+-------------+------+------+------+------+------|
  75. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  76. * |------+------+------+------+------+------|------+------+------+------+------+------|
  77. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  80. * `-----------------------------------------------------------------------------------'
  81. */
  82. [_DVORAK] = {
  83. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  84. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  85. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  86. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  87. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  88. },
  89. /* Lower
  90. * ,-----------------------------------------------------------------------------------.
  91. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  92. * |------+------+------+------+------+-------------+------+------+------+------+------|
  93. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  94. * |------+------+------+------+------+-------------+------+------+------+------+------|
  95. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  96. * |------+------+------+------+------+------|------+------+------+------+------+------|
  97. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  98. * |------+------+------+------+------+------+------+------+------+------+------+------|
  99. * | | | | | | | | Next | Vol- | Vol+ | Play |
  100. * `-----------------------------------------------------------------------------------'
  101. */
  102. [_LOWER] = {
  103. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  104. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  105. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  106. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
  107. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  108. },
  109. /* Raise
  110. * ,-----------------------------------------------------------------------------------.
  111. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  112. * |------+------+------+------+------+------+------+------+------+------+------+------|
  113. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  114. * |------+------+------+------+------+-------------+------+------+------+------+------|
  115. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  116. * |------+------+------+------+------+------|------+------+------+------+------+------|
  117. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  118. * |------+------+------+------+------+------+------+------+------+------+------+------|
  119. * | | | | | | | | Next | Vol- | Vol+ | Play |
  120. * `-----------------------------------------------------------------------------------'
  121. */
  122. [_RAISE] = {
  123. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  124. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  125. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  126. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
  127. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  128. },
  129. /* Adjust (Lower + Raise)
  130. * ,-----------------------------------------------------------------------------------.
  131. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  132. * |------+------+------+------+------+------+------+------+------+------+------+------|
  133. * | | Reset| | | | | | | | | | Del |
  134. * |------+------+------+------+------+-------------+------+------+------+------+------|
  135. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  136. * |------+------+------+------+------+------|------+------+------+------+------+------|
  137. * | |Voice-|Voice+|Musoff|Mus on| | | | | | | |
  138. * |------+------+------+------+------+------+------+------+------+------+------+------|
  139. * | | | | | | | | | | | |
  140. * `-----------------------------------------------------------------------------------'
  141. */
  142. [_ADJUST] = {
  143. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  144. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  145. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  146. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  147. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  148. }
  149. };
  150. const uint16_t PROGMEM fn_actions[] = {
  151. };
  152. #ifdef AUDIO_ENABLE
  153. float tone_startup[][2] = {
  154. {NOTE_B5, 20},
  155. {NOTE_B6, 8},
  156. {NOTE_DS6, 20},
  157. {NOTE_B6, 8}
  158. };
  159. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  160. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  161. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  162. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  163. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  164. #endif
  165. void persistant_default_layer_set(uint16_t default_layer) {
  166. eeconfig_update_default_layer(default_layer);
  167. default_layer_set(default_layer);
  168. }
  169. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  170. switch (keycode) {
  171. case QWERTY:
  172. if (record->event.pressed) {
  173. #ifdef AUDIO_ENABLE
  174. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  175. #endif
  176. persistant_default_layer_set(1UL<<_QWERTY);
  177. }
  178. break;
  179. return false;
  180. case COLEMAK:
  181. if (record->event.pressed) {
  182. #ifdef AUDIO_ENABLE
  183. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  184. #endif
  185. persistant_default_layer_set(1UL<<_COLEMAK);
  186. }
  187. break;
  188. return false;
  189. case DVORAK:
  190. if (record->event.pressed) {
  191. #ifdef AUDIO_ENABLE
  192. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  193. #endif
  194. persistant_default_layer_set(1UL<<_DVORAK);
  195. }
  196. break;
  197. return false;
  198. case LOWER:
  199. if (record->event.pressed) {
  200. layer_on(_LOWER);
  201. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  202. } else {
  203. layer_off(_LOWER);
  204. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  205. }
  206. break;
  207. return false;
  208. case RAISE:
  209. if (record->event.pressed) {
  210. layer_on(_RAISE);
  211. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  212. } else {
  213. layer_off(_RAISE);
  214. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  215. }
  216. break;
  217. return false;
  218. case BACKLIT:
  219. if (record->event.pressed) {
  220. register_code(KC_RSFT);
  221. #ifdef BACKLIGHT_ENABLE
  222. backlight_step();
  223. #endif
  224. } else {
  225. unregister_code(KC_RSFT);
  226. }
  227. break;
  228. return false;
  229. }
  230. return true;
  231. };
  232. void matrix_init_user(void) {
  233. #ifdef AUDIO_ENABLE
  234. startup_user();
  235. #endif
  236. }
  237. #ifdef AUDIO_ENABLE
  238. void startup_user()
  239. {
  240. _delay_ms(20); // gets rid of tick
  241. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  242. }
  243. void shutdown_user()
  244. {
  245. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  246. _delay_ms(150);
  247. stop_all_notes();
  248. }
  249. void music_on_user(void)
  250. {
  251. music_scale_user();
  252. }
  253. void music_scale_user(void)
  254. {
  255. PLAY_NOTE_ARRAY(music_scale, false, 0);
  256. }
  257. #endif